I build gameplay systems.You ship the next one.

Seven years of C++, Blueprints, GAS, AI, and multiplayer from Lahore. Currently leading engineering at SwiftNine. Open to studio roles in Germany and Japan, and freelance contracts worldwide.

Years in engine07 · UE4 to UE5
Shipped projects10 · Six studios
CurrentlySwiftNine · Clutched

Selected work

View all projects

Engineering leadership

The systems other engineers will inherit.

I write the Blueprint coding standards. I set the per-device draw call budgets. I run the hiring rubrics and the code reviews. The work I do is the work nobody sees until it ships, which is the work that makes everything else possible.

More about me
Anime Action — TGS 2024 floor demo, Vmmersion

Ships fully loaded across the stack.

The full range of UE5 disciplines, sharpened over seven years across six studios. These are categories I have shipped to production, not buzzwords on a resume.

Combat and gameplay systems — Unreal Engine development

Combat & Gameplay Systems

Multiplayer and replication — server-authoritative UE5 networking

Multiplayer Replication

Performance profiling — Unreal Insights, Stat GPU, RenderDoc

Performance Profiling

Virtual Reality — Meta Quest 2 standalone UE5 development

Virtual Reality

AI in Unreal Engine — Behavior Trees, EQS, GAS, Convai, Llama LLM

Artificial Intelligence

Rendering — Niagara VFX, materials, post-process, Sequencer

Rendering

Metaverse — Pixel Streaming, Cesium 3D Tiles, branded real-time experiences

Metaverse

Editor tools and Verse — UEFN, Fortnite Creative, utility widgets

Editor Tools & Verse

Why hire me

What I bring to your team.

Three things that hold across studio engineering roles, mid-sized contracts, and senior-engineer mentoring. Each backed by shipped work.

Technical depth

Seven years in engine, across UE4 and UE5.

C++ exposed to Blueprint, GAS, replication graph, behavior trees, Niagara, Lumen, Nanite. Mobile performance discipline trained from indie. I read the codebase before I touch it.

  • C++ and Blueprint code architecture
  • Server-authoritative netcode
  • GLES / Vulkan / Metal draw budgets
Engineering leadership

Standards that survive my exit.

Currently leading engineering at SwiftNine. I write the coding standards, set the hiring rubrics, run the code reviews, and document the architecture so the next developer is not stuck in tribal knowledge.

  • Blueprint code review and mentoring
  • Per-device performance budgets
  • Hiring rubrics and onboarding
Shipped products

Real titles, real scope, real polish.

Ten projects across six studios. A Steam release. A Tokyo Game Show 2024 anime title where I owned the gameplay layer. Six UEFN titles. NVIDIA Omniverse integrations. Production, not demos.

  • Steam release · TGS 2024 floor
  • Six UEFN titles with Verse
  • NVIDIA Omniverse · Cesium integrations

Get in touch

Ready to talk?

Studio roles in Germany and Japan. Freelance contracts worldwide. I read every message and reply within two working days.