Trained on mobile, applied everywhere.
Mobile UE5 forces discipline that PC engineers learn the hard way later. I do the same arithmetic on a desktop target.
About
Seven years in engine. Five studios. Ten shipped titles. Currently leading engineering at SwiftNine.
I started in mobile games at 22, picked up Unreal Engine because it was the right tool for the harder problems, and never went back. Five studios later, I have shipped on Steam, mobile, Meta Quest, UEFN, and pixel-streamed web. The work I am proudest of is not on a screenshot reel, it is the codebases I left behind that the next engineer could read.
What I look for in a role: work where engineering decisions matter. I am happy as a senior IC and I am happy leading a small engineering function.
Where I am now: leading engineering at SwiftNine / Clutched Studios on a mobile UE5 portfolio. Setting Blueprint coding standards, draw call budgets per device tier, hiring rubrics, and the C++ infrastructure exposed to the Blueprint layer.
Where I want to go: AAA studio engineering in Germany, ideally on a team where Lead or Senior IC is a real career path. Open to Japan and other regions secondarily. Open to freelance contracts that solve a hard, specific UE problem.
Engineering pillars
Three principles that have held across every role.
Mobile UE5 forces discipline that PC engineers learn the hard way later. I do the same arithmetic on a desktop target.
The state machine is the codebase. The replication graph is the multiplayer experience. I will spend a week refactoring to save a quarter of downstream pain.
If the architecture decision is not written down, it does not exist. The work that lasts is the work that survives my exit.
Leading engineering on a mobile UE5 portfolio.
Gameplay systems for an anime-stylized action title showcased at Tokyo Game Show 2024 and released on Steam.
Led seven direct reports across UE engineering and 3D art. Scaled the Exarta Metaverse from 10 to 40 concurrent players.
Mobile VR specialist on a Meta Quest 2 standalone corporate application (NDA).
Built the multiplayer replication foundations and Solana blockchain integration for the Exarta Metaverse.
Parallel tracks: Flutter cross-platform apps for App Store and Play Store, and UE4 indie games for Android.
Get in touch
Studio roles in Germany and Japan. Freelance contracts worldwide. I read every message and reply within two working days.