About

Lead UE5 developer from Lahore.

Seven years in engine. Six studios. Ten shipped titles. Currently leading engineering at SwiftNine.

07
Years in engine
10
Shipped titles
06
Studios

The short version.

I started in mobile games at 22, picked up Unreal Engine because it was the right tool for the harder problems, and never went back. Six studios later, I have shipped on Steam, mobile, Meta Quest, UEFN, and pixel-streamed web. The work I am proudest of is not on a screenshot reel, it is the codebases I left behind that the next engineer could read.

What I look for in a role: work where engineering decisions matter. I am happy as a senior IC and I am happy leading a small engineering function.

Where I am now: leading engineering at SwiftNine / Clutched Studios on a mobile UE5 portfolio. Setting Blueprint coding standards, draw call budgets per device tier, hiring rubrics, and the C++ infrastructure exposed to the Blueprint layer.

Where I want to go: AAA studio engineering in Germany, ideally on a team where Lead or Senior IC is a real career path. Open to Japan and other regions secondarily. Open to freelance contracts that solve a hard, specific UE problem.

Engineering pillars

How I think about the work.

Three principles that have held across every role.

Performance is a feature

Trained on mobile, applied everywhere.

Mobile UE5 forces discipline that PC engineers learn the hard way later. I do the same arithmetic on a desktop target.

Architecture before features

The decisions that compound.

The state machine is the codebase. The replication graph is the multiplayer experience. I will spend a week refactoring to save a quarter of downstream pain.

Documentation as code

The next engineer can read it.

If the architecture decision is not written down, it does not exist. The work that lasts is the work that survives my exit.

07/2025 to Present
Current
Lead Unreal Engine Developer
SwiftNine LLC · Clutched Studios · Lahore (on-site)

Leading engineering on a mobile UE5 portfolio.

  • Blueprint coding standards and code review process
  • Per-device draw call budgets (GLES 3.1, Vulkan, Metal)
  • Hiring rubrics and onboarding for new engineers
  • C++ infrastructure exposed to the Blueprint layer
UE5MobileC++BlueprintLeadership
04/2024 to 04/2025
Unreal Engine Developer
Vmmersion LLC · Remote (US studio)

Gameplay systems for an anime-stylized action title showcased at Tokyo Game Show 2024 and released on Steam.

  • Locked 60 FPS on mid-range hardware (i7-14700K, RTX 3060 8 GB) for the TGS 2024 demo
  • Cut frame-time hitches by 98% and load times by 40%
  • Wrapped third-party C++ SDKs as typed Blueprint nodes
  • Migrated project to Soft Object References and Data Assets
UE5C++BlueprintPCSteam
11/2022 to 03/2024
Senior Unreal Engine Developer
Exarta · Lahore (Remote)

Led seven direct reports across UE engineering and 3D art. Scaled the Exarta Metaverse from 10 to 40 concurrent players.

  • Custom ReplicationGraph reducing per-client bandwidth by 38%
  • Real-time AI assistant character with NVIDIA Audio2Face and self-hosted Llama LLM
  • TRESemmé Metaverse for Unilever, covered by IGN Pakistan and BeautyMatter
  • Six concurrent UEFN titles including Enigmara (~100 daily active users)
UE5MultiplayerGASUEFNLeadership
06/2022 to 10/2022
Unreal Engine Developer
Ideofuzion · Rawalpindi (on-site, fixed-scope contract)

Mobile VR specialist on a Meta Quest 2 standalone corporate application (NDA).

  • Held budget under 1M triangles, 150 draw calls per eye, 200 shader instructions per material
  • 72Hz locked with dynamic 120Hz mode for UI; built spatial interaction Blueprints from scratch
UE4VRQuest 2BlueprintMobile VR
12/2021 to 05/2022
Unreal Engine Developer
Exarta · Lahore (Remote)

Built the multiplayer replication foundations and Solana blockchain integration for the Exarta Metaverse.

  • Replicated variables, multicast RPCs, and session management for the metaverse prototype
  • Solana REST API wrapped as async Blueprint nodes for designer-accessible blockchain interactions
UE4UE5MultiplayerSolanaBlueprint
06/2019 to 07/2021
Mobile Application Developer
HashTech Systems Inc. · Islamabad (on-site)

Parallel tracks: Flutter cross-platform apps for App Store and Play Store, and UE4 indie games for Android.

  • Flutter / Dart production apps with full certification cycles on both stores
  • UE4 indie games end-to-end: Blueprints, packaging, APK signing, Play Store submission
UE4BlueprintFlutterMobileAndroid

Skills.

Engines & Languages

  • Unreal Engine 5 (production)
  • Unreal Engine 4 (legacy)
  • C++ (engine-exposed)
  • Blueprint (architecture level)
  • Verse (UEFN scripting)
  • Python (tooling)

Systems & Frameworks

  • Gameplay Ability System (GAS)
  • Replication Graph
  • Smart Objects & State Trees
  • Behavior Trees & EQS
  • Niagara FX
  • Animation Blueprints

Platforms & Tools

  • Windows · Steam
  • iOS & Android (GLES, Vulkan, Metal)
  • Meta Quest (standalone VR)
  • UEFN (Fortnite)
  • NVIDIA Omniverse
  • Cesium for Unreal

Practice

  • Code review and mentoring
  • Architecture documentation
  • Hiring rubrics & interviewing
  • Per-device performance budgeting
  • English (full professional)
  • Urdu (native)

Get in touch

Ready to talk?

Studio roles in Germany and Japan. Freelance contracts worldwide. I read every message and reply within two working days.