01
System documentation for msarib.dev.
This page inventories every token, component, and pattern the site uses. It is written against code truth, not memory: where the spec and the code disagree, the code wins and the spec is corrected. It is built with the same system it documents, so it doubles as a working proof of that system.
02
The S-logo mark, its sizes, text-label variants, color tokens, hover behavior, the favicon set, and the rules for using it. The mark is defined once in CSS (the singleton rule) and rendered through one component.
A white circle (border-radius 50%) with the letter S in the display face at weight 900, font-size calc(size * 0.56). The S sits slightly above the optical center (0.05em bottom padding) and is tightened to -0.04em tracking. Nothing else.
Size is one variable, , set inline by the component per instance. Two class shorthands exist: maps to 36px and to 44px; the base is 32px.
In the footer, sets the wrapper to align-items: flex-start and turns the sub line into a block, stacking it under the label.
| Variable | Value | Source |
|---|---|---|
| :root default | ||
| var(--color-text-primary) | ||
| var(--color-bg) | ||
| var(--color-accent) | ||
| literal | ||
| literal | ||
| same as --ease-out |
Hover the mark. handleMarkEnter fires on the mark's onMouseEnter and adds ; onAnimationEnd removes it, so the 720 deg spin always completes even if the cursor leaves mid-rotation. Under reduced motion the global base-layer collapse zeroes animation-duration, so the spin resolves instantly.
Footer: mark + text in the brand column.
Those are the only two placements. It is not used in the hero: the hero is text-only. Full nav and footer specs are in the Components section.
Six wired icons under /public/icons/, plus :
{
"name": "msarib.dev",
"short_name": "Sarib",
"description": "Lead Unreal Engine 5 developer. Muhammad Sarib.",
"start_url": "/",
"display": "browser",
"background_color": "#101014",
"theme_color": "#101014",
"icons": [
{ "src": "/icons/icon-192.png", "sizes": "192x192", "type": "image/png", "purpose": "any" },
{ "src": "/icons/icon-512.png", "sizes": "512x512", "type": "image/png", "purpose": "any maskable" }
]
}This mark is CSS-only. No SVG or PNG logo export files exist. The favicons are the only raster exports. For a fixed-size asset, screenshot the CSS mark.
Loop the spin. It distracts and fights reduced motion (static here if you prefer reduced motion).
03
Every token: surfaces, text, accent and its states, borders, overlays, the eight per-card tints, the three gradient pairs, and the single error color. Post the Phase 29.3 refactor, every value derives from a base token via color-mix; nothing is hardcoded.
A dark, single-scheme system. Four background surfaces, three text weights, one teal accent with three states, four border tiers, two overlay whites, eight card tints, three gradient pairs, and one error color. Every non-neutral value is built from a base token with , which is byte-identical to the rgba it replaced. See the derivation model at the end of this section.
The three weights rendered as real text on each surface, with the WCAG 2.1 SC 1.4.3 contrast ratio for that pairing. text-secondary and text-muted are white at 65% / 55% alpha.
primary18.98:1
secondary8.28:1
muted6.19:1
primary17.70:1
secondary7.99:1
muted6.07:1
primary16.24:1
secondary7.58:1
muted5.85:1
primary14.68:1
secondaryn/a
muted5.49:1
| Token | Value | Role |
|---|---|---|
| Body + headings | ||
| Subdued copy | ||
| Meta / eyebrows |
The accent is the only chromatic UI color. Hover lightens to accent-hover, press darkens to accent-press; label text on a filled accent uses accent-fg (9.30:1, AAA). Live:
Four white-alpha border tiers by prominence. Post-refactor each is .
Two translucent white fills for depth and hover layering, shown on each surface. was deleted in the T3 sweep (unused; border-subtle covers 15%).
is the only tokenized semantic state. Success and warning states are component-local styles, not tokens: the contact success card composes + accent, and uses light-005 + a border, neither introduces a new color. This is deliberate: only error had enough site-wide reuse to justify a token.
Eight tints (lilac was deleted in T3). They are never raw fills. Each is applied as over a grayscale card image, so the tint gives hue and saturation while the image keeps its luminance. The swatch below each card is the raw token; the card is the blended result at the shipped at-rest strength (opacity 0.375).
Each card class sets two runtime variables: (the blend color) and (the hover box-shadow). Post-refactor both derive from the tint tokens. The consuming rule:
.exp-tint {
background: linear-gradient(165deg,
var(--card-tint) 0%, var(--card-tint) 35%, transparent 100%);
mix-blend-mode: color;
opacity: 0.375;
}
.exp-card.c1 {
--card-tint: var(--color-tint-teal);
--card-glow: color-mix(in srgb, var(--color-tint-teal) 35%, transparent);
}Three two-stop gradients drive the 3D pill badge. The visible badge is a blend: the diagonal gradient, a white top-sheen gradient, a six-layer box-shadow (white insets + black drops), and a white text-shadow. Label text is (#1a1a1f).
Top to bottom: the two raw stops, the flat gradient, then the full 3D badge (the blend). Keep each pair together; do not mix a stop from one pair with a stop from another (see 3.13).
Honest accounting. These are defined but not broadly consumed. They are documentation of intent, not active surface; the design system does not pretend they are wired.
| Dormant token | Why |
|---|---|
| Breakpoint tokens; media queries are hardcoded (DEC-083). | |
| Aspect-ratio tokens; usage varies. | |
| Recipe type scale; partially consumed. |
Removed in the Phase 29.3-T3 sweep:
| Removed token | Why |
|---|---|
| Never used. #c7c8fe still lives as --color-grad-1-a (distinct). | |
| Redundant with --color-border-subtle at the same 15% white. | |
| Frosted-glass tints, never referenced. |
| Foreground | Background | Ratio | Rating |
|---|---|---|---|
| bg | 18.98:1 | AAA | |
| bg-low | 17.70:1 | AAA | |
| bg-high | 16.24:1 | AAA | |
| bg-hover | 14.68:1 | AAA | |
| bg | 8.28:1 | AAA | |
| bg-low | 7.99:1 | AAA | |
| bg-high | 7.58:1 | AAA | |
| bg | 6.19:1 | AA | |
| bg-low | 6.07:1 | AA | |
| bg-high | 5.85:1 | AA | |
| bg-hover | 5.49:1 | AA | |
| bg | 10.60:1 | AAA | |
| bg-low | 9.88:1 | AAA | |
| bg-high | 9.06:1 | AAA | |
| bg | 5.59:1 | AA | |
| bg-low | 5.22:1 | AA | |
| bg-high | 4.78:1 | AA | |
| accent | 9.30:1 | AAA | |
| grad-1 (mid) | 9.91:1 | AAA | |
| grad-2 (mid) | 7.42:1 | AAA | |
| grad-3 (mid) | 7.98:1 | AAA |
Contrast ratios computed per WCAG 2.1 Success Criterion 1.4.3 (Contrast Minimum) and 1.4.6 (Contrast Enhanced). Values in decimal to two places. Semi-transparent foregrounds composited over the surface before computation. Every shipped pairing passes AA; none fail.
Body text uses text-primary on bg (18.98:1, AAA).
DoSubdued copy uses text-secondary on bg-low (7.99:1, AAA).
DoAccent for interactive elements: pill CTA, label in accent-fg (9.30:1).
Do--color-error for genuine error states (5.59:1, AA).
DoBorders by prominence: default for emphasis, faint for ambient.
DoOverlay whites for subtle depth on card surfaces.
DoOverlay white as text is nearly invisible (~1.15:1, fails 1.4.3).
Don'tOverlay whites are for surfaces and borders, never text.
A whole paragraph set in accent teal. It passes contrast but reads as one giant link.
Don'tAccent is for interactive elements, not body copy.
--color-error for non-error UI. Semantic drift; error means error.
Tint as a raw fill. Tints are mix-blend card compositors, not button backgrounds.
Mix gradient pairs (grad-1-a with grad-2-b). Keep each pair intact.
Body text set in a border token.
Don'tBorder tokens are for edges. Text is a separate concern; use text tokens.
Two adjacent cards on the same tint. Break the rhythm; each card gets a distinct tint.
After the Phase 29.3 refactor, every color in the stylesheet derives from a base token. A translucent value is , which is byte-identical to the rgba(base, N/100) it replaced; a fully opaque value is a direct var(). No rule holds a raw color literal. Change a base token once and every value derived from it moves with it.
The base tokens (the single edit surface):
Two deliberate carve-outs stay literal: the fallback block (literal rgba is its entire purpose, for Chrome <111 / Safari <16.4 / Firefox <113), applied selectively to the most visible surface rather than exhaustively; and the two teaching anti-patterns, whose hardcoded off-brand and low-contrast hex are the point of the demo. Tailwind v4 also auto-generates an @supports hex fallback for the re-expressed @theme tokens, so they keep a legacy path too.
04
A single-family system: PP Right Grotesk for display, PP Right Grotesk Text for body, JetBrains Mono for technical text. Post the Phase 29.4 refactor, every size, weight, line-height and letter-spacing derives from a token; nothing is hardcoded.
Three families, three roles. Display and body are the two cuts of one superfamily (Pangram Pangram's PP Right Grotesk); mono is JetBrains Mono. There is no A/B alternate and no font switcher.
I build gameplay systems.
Seven years of C++, Blueprints, GAS, AI, and multiplayer.
SHOWREEL · 2026 · 07 UE4 to UE5
Five real PP cuts plus JetBrains. Each specimen renders at its actual weight.
Finding, not fixed: weights 600 and 700 have no matching PP cut (display cuts are 900 / 800 / 500, body 400 / 500), so on those families they render as synthetic bold. They are tokenized as and at their exact current render, flagged for a separate decision. JetBrains Mono does ship a real 700.
Every size token, rendered live at its size. Fluid tokens use and resize with the viewport; the value shows the min and max.
Headings (fluid)
Headings (fixed)
Display (bespoke fluid)
Titles (fixed)
Body
UI
Eyebrow
Special
Three canonical scales. Every value lives here once; the recipe tokens (, ) alias into them.
| Line-height | Value |
|---|---|
| 1 | |
| 1.05 | |
| 1.1 | |
| 1.15 | |
| 1.2 | |
| 1.3 | |
| 1.4 | |
| 1.5 | |
| 1.55 | |
| 1.6 | |
| 1.65 | |
| 1.7 | |
| 1.75 |
| Letter-spacing | Value |
|---|---|
| -0.04em | |
| -0.03em | |
| -0.025em | |
| -0.02em | |
| -0.015em | |
| -0.01em | |
| -0.005em | |
| 0em | |
| 0.02em | |
| 0.04em | |
| 0.06em | |
| 0.08em | |
| 0.1em | |
| 0.12em |
| Weight | Value | Cut |
|---|---|---|
| 400 | Text Regular | |
| 500 | Medium / Compact Medium | |
| 600 | no cut (synthetic) | |
| 700 | no cut (synthetic; JetBrains has 700) | |
| 800 | Spatial Black | |
| 900 | Wide Black |
The five PP cuts load from /public/fonts via in globals.css. The two above-the-fold cuts (Wide Black 900 hero, Text Regular 400 body) use and are the only preloaded fonts, emitted once each by React 19's from react-dom in layout.tsx (not manual link tags). The other three cuts use : they take the file only if it arrives within ~100ms, else the metric-matched fallback holds for the page, avoiding swap-induced shift.
| Cut | Weight | font-display | Preload |
|---|---|---|---|
| Wide Black | 900 | swap | yes |
| Spatial Black | 800 | optional | no |
| Medium | 500 | optional | no |
| Text Regular | 400 | swap | yes |
| Text Compact Medium | 500 | optional | no |
| JetBrains Mono | 400 / 500 / 700 | swap | no |
Two metric-matched fallbacks ( and ) size local Arial to Right Grotesk's line box (size-adjust 105% / 102%, ascent 90% / 92%, descent 22% / 23%) so layout stays stable while the web font loads. JetBrains Mono loads via with and weights 400 / 500 / 700, self-hosted from the Vercel CDN (no Google runtime call, no woff2 in the repo).
The recipe classes compose a family, weight, size and tracking token into one heading style. They are live below (real classes from ). Most of the site uses bespoke per-component heads that compose the same tokens; the two heaviest are specified after.
| Composed style | Selector | Tokens |
|---|---|---|
| Hero headline | display / 900 / heading-lg / leading 1.05 / tracking -0.025em | |
| Case study h2 | display / 900 / display-case-h2 / leading 1.1 / tracking -0.02em | |
| Case study h3 | display / 800 / title-sm / tracking -0.01em | |
| Case study body | base / 400 / prose (17px) / leading 1.65 / max-width 780px |
Long-form reading uses (17px) at capped at a 780px measure (about 70 characters), the comfortable line length for sustained reading. The paragraph recipe steps:
I write the Blueprint coding standards. I set the per-device draw call budgets. I run the hiring rubrics and the code reviews. The work I do is the work nobody sees until it ships, which is the work that makes everything else possible.
SHIPPED PROJECTS · 10 · Five studios · 21:24:30 PKT
JetBrains Mono () carries anything technical or tabular, where fixed advance width reads as precision. Used for:
Headings scale with the viewport via : no breakpoint jumps, one continuous curve. For example is : 36px on a phone, 64px past ~1422px, fluid between. Resize the window and the heading below tracks it live.
Display family for headings.
DoText family for body, at a token size.
DoMono for technical or tabular data.
DoSet body copy in the display family. Use the text family.
Set long prose in mono. Reserve it for technical or tabular text.
Set body text at an eyebrow size (10 to 11px). Those are for labels.
After Phase 29.4, every rule-level font-size, line-height, letter-spacing and weight is a to a token; nothing is hardcoded. The recipe classes and the bespoke component heads both compose the same tokens, so /resilience and the rest of the site draw from one scale. Change a token once and every consumer moves. The base tokens:
Three deliberate exemptions stay literal: the five weight descriptors (descriptors cannot reference custom properties), the OG image route (Satori has no CSS-variable resolution), and a `font-size: inherit`. One flagged finding: weights 600 and 700 have no matching PP cut, so on the display and body families they render as synthetic bold; they are tokenized at that exact render and left for a separate decision.
05
One 8px-based spacing rhythm, a responsive section gutter, value-preserving content-measure caps, a control/icon size axis kept separate from spacing, and the radius ramp. Post the Phase 29.5 refactor every spatial value derives from a token; nothing is hardcoded.
The spatial layer is four token families. The rhythm drives every padding, margin, gap, inset and positioning offset. Content width is capped by the readability tokens. Fixed control and icon geometry lives on a separate axis (, ) so resizing the rhythm never resizes a button. Corners come from the ramp. Before 29.5 the scale was defined but dormant (spacing was inline); the T1 to T4 sweep wired 540-plus spacing references, 26 measure caps and 53 control/icon dimensions to tokens.
An 8px base with a 2px infill for the rhythm the site actually uses. Each bar is drawn live at its token width.
Core rhythm
Off-scale one-offs (value-preserving, 29.5-T4)
The is the single inline-padding source, stepping down responsively so content left-edges align down every page:
| Viewport | --section-gutter |
|---|---|
| default (> 1280px) | 64px |
| ≤ 1280px | 40px |
| ≤ 1024px | 32px |
| ≤ 768px | 16px |
Recurring layout amounts are named by role (the semantic half of the hybrid scale, DEC-102):
| Token | Value | Role |
|---|---|---|
| 132px | Hero top padding: clears the fixed nav | |
| 90px | scroll-margin-top for hash-target headings | |
| 200px | Negative-inset bleed for full-bleed washes | |
| 140px | TOC max-height viewport inset |
Content width is capped for readability by : one token per distinct value, all value-preserving. The 780px is the ~70-character prose measure.
| Token | Value | Surface |
|---|---|---|
| 380px | Mobile menu drawer width | |
| 400px | Contact success body | |
| 460px | Keyboard-shortcuts modal | |
| 480px | Small caps: CTAs, empties, errors | |
| 540px | Hero intro copy | |
| 560px | Feature text, featured cards | |
| 620px | Case summary | |
| 640px | Lede paragraphs | |
| 700px | Expertise head copy | |
| 720px | Writing card, prev/next nav | |
| 760px | What-I-bring head | |
| 780px | Long-form prose (~70 characters) | |
| 880px | Wide heads, post hero | |
| 1100px | Case title | |
| 1400px | Gallery fullscreen content |
Control and icon geometry sits on a deliberately separate axis: a edit must never resize a button. WCAG 2.5.5 minimum targets use (44px).
| Token | Value | Use |
|---|---|---|
| 44px | WCAG 2.5.5 minimum target | |
| 32px | Small control (compact pill) | |
| 40px | Icon buttons, gallery controls | |
| 48px | Large control (fullscreen chevron) | |
| 64px | Play-button overlays | |
| 160px | Contact textarea min-height | |
| 11px | Footer external-link glyph | |
| 16px | Inline icons (case links, info) | |
| 26px | Copy-email glyph | |
| 32px | Instagram embed glyph | |
| 5px | Clock dot | |
| 6px | Cursor, reel label, list bullets | |
| 1.5px | Nav-link active/hover underline | |
| 104px | Gallery filmstrip thumbnail width | |
| 64px | Gallery filmstrip thumbnail height |
Seven corner steps plus two specials: (50%, a true circle on any aspect) and (9999px pill geometry). Each swatch is drawn live at its token radius.
Pad with a scale step (16 / 24).
DoCap width with a --measure-* token.
DoSize a control with the control axis, not --space.
DoHardcode an off-scale 17px / 23px / 7px. Use a token step.
Leave prose uncapped. Apply a --measure-* limit.
Size a control off the spacing scale. A --space edit would then resize it.
After Phase 29.5 every spatial and dimensional value is a to a token; change one token and every consumer moves. Deliberate remaining literals (documented, not oversights): grid-template-columns fixed tracks (a separate layout-grid concern), the internal demo dimensions on this page, skeleton loading placeholders, and one 5.5px hamburger-cross transform. The base tokens:
06
Named component shadow recipes (box and text), backdrop-filter blur tokens with their pointer:coarse caps, and the Phase 28 lesson that forced runtime glows onto pre-blurred Cloudinary derivatives. Post the Phase 29.5-T1/T2 refactor every shadow and blur is a token; nothing is hardcoded.
Depth is two token families. Shadows are component-named recipes, not an elevation scale (DEC-101): the site has ~18 shadows, each specific to one surface, so a forced 3-tier scale would either change values or just rename recipes. Blurs are semantic tokens with explicit caps (a Phase 28 mobile-GPU lesson). Shadow colours were already over the base palette from Phase 29.3; 29.5-T2 moved the composite offset/blur/spread recipes into named tokens.
Each recipe rendered live on a card surface. Inset tints (spoiler) and focus rings (skip) read differently from drop shadows by design.
Multi-layer drops that keep overlay text legible on bright video frames. Shown over a gradient to expose the drop.
Each token as a live over the same image, so the radius difference is visible.
costs area times radius per backdrop change, and mobile GPUs rasterize blurs in tiles that seam at large radii (Phase 28, DEC-094). So always-on coarse- pointer surfaces halve their radius: 50px caps to 24px, and 20px caps to 12px, under . Transient overlays (modals, the mobile menu) are exempt because they are not always painting.
| Always-on surface | Fine pointer | Coarse cap |
|---|---|---|
| Nav, reel label, feature credit | 50px (--blur-glass) | 24px (--blur-glass-coarse) |
| Work-card tag, wib / t cards | 20px (--blur-surface) | 12px (--blur-surface-coarse) |
The showreel glow does not use a runtime blur at all: Phase 28 found WebKit rasterizes large filter blurs into seaming tiles on real macOS / iOS Safari (invisible in headless Chromium). The atmosphere is now radial gradients and the feature / portrait glows are pre-blurred Cloudinary derivatives. The one surviving runtime blur token, (19px), feeds a low-res canvas scaled up, calibrated by pixel diff.
The named recipe for that surface (card hover).
DoA --blur-* token on a card backdrop, capped on coarse.
DoA multi-layer text-shadow token over bright media.
DoDrop a dramatic hardcoded shadow on a flat surface. Use a recipe token.
Leave a 50px blur uncapped on an always-on coarse-pointer surface.
Set overlay text on bright media with no text-shadow token.
After Phase 29.5-T1/T2 every box-shadow, text-shadow and blur is a to a token; colours resolve through the Phase 29.3 palette. The one deliberate exemption is the feature query, which cannot reference a custom property. The base tokens:
07
Duration and easing tokens, the keyframe set, and how the site honors prefers-reduced-motion.
Motion is CSS: transitions and keyframes, plus a few requestAnimationFrame loops for the cursor, the showreel glow, and the reading progress bar. There is no animation library. It is built from two token families, a duration scale and three easing curves, and every decorative animation collapses under . Hover the demos below to feel each value.
A value-preserving numeric scale, one token per millisecond value in real use, grouped by perceptual tier. Anything under roughly 150ms reads as a micro-interaction; 200 to 320ms is the standard band; 400ms and up is emphasized; 700ms and up is cinematic. Seconds-scale durations (the atmosphere drift, loading pulses) stay bespoke literals off this scale.
Micro Button press, small hovers.
Standard Cards, nav, most hover transitions.
Emphasized Menu slide, glows, filter fades.
Cinematic Card image scale.
Two role tokens name the durations that carry meaning: (360ms, the latent route-fade) and (, the locked S-logo spin).
Three curves cover every need. Each demo below runs the same 600ms travel so the shape is what differs. Standard CSS keywords stay in use where they are the right tool: linear for continuous rotation (the atmosphere orbits) and ease-in-out for loops.
Symmetric ease-in-out. Standard hovers, nav background, cursor.
Strong ease-out. Entrances, reveals, page transitions, the S-logo spin.
Overshoot past the target and settle. Deliberate spring on micro-interactions.
The defensive pattern has two halves. A universal collapse nullifies every transition and animation under prefers-reduced-motion: reduce, so nothing decorative moves. Then decorative animations that should not exist at all under reduce (the hero reveals, the route skeleton shine, the atmosphere drift) are defined only inside @media (prefers-reduced-motion: no-preference), so reduced-motion users never get their from-frame stuck on screen.
@media (prefers-reduced-motion: reduce) {
*, *::before, *::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}The requestAnimationFrame loops guard themselves in JavaScript: the cursor and its homepage gradient hide, the showreel serves a poster with no video, and the reading progress bar snaps to position instead of lerping. Feedback motion is preserved: the skip-link focus pulse still fires, because it collapses to an instant state change rather than being removed. This pattern is the same one documented as a defensive pattern on the resilience page.
Eleven keyframes, all animating transform or opacity (the GPU compositor path), none animating layout. Hover a cell to play its motion; the demo timing is shortened and looped, the real production timing is listed below each. The S-logo spin is locked and shown here, not modified.
rotate() 0 to 720deg
700ms, --ease-out (locked)
Reduced motion: Collapses to instant; the spin still completes on animationend.
rotate() 360, transform only
23.5s to 29.5s, linear, infinite
Reduced motion: Not rendered (defined only under no-preference).
rotate() -360
36.5s / 42s, linear, infinite
Reduced motion: Not rendered (no-preference only).
scale() 1 to 1.12
15s / 20s, ease-in-out, infinite
Reduced motion: Not rendered (no-preference only).
opacity 1 to 0.35
2s, ease-in-out, infinite
Reduced motion: Collapses to a static element.
box-shadow ring fade
1s, --ease-base (feedback)
Reduced motion: Collapses to instant; feedback preserved, not removed.
opacity 0 to 1
fullscreen open fade
Reduced motion: Collapses to instant.
opacity + translateY
--ease-out, staggered
Reduced motion: Not rendered (no-preference only).
opacity + translateY
--ease-out
Reduced motion: Not rendered (no-preference only).
translateX sweep
1.8s, ease-in-out, infinite
Reduced motion: Not rendered (no-preference only).
opacity 0 to 1
modal open fade
Reduced motion: Collapses to instant.
The site uses no animation library. There are zero imports from motion/react, and motion is not in package.json. Everything is CSS transitions and keyframes plus four requestAnimationFrame loops: the cursor and its homepage gradient, the showreel glow canvas, the reading progress bar, and the atmosphere (SVG plus CSS keyframes). This adds zero JavaScript runtime for animation and keeps every transition on the token system.
A library would be warranted only for motion CSS cannot express: physics-based springs, drag gestures, or shared-element transitions with interruption and velocity. None of those exist here yet. If one is ever added, it is motion/react, never framer-motion. This supersedes the earlier "Motion v12" stack note, which was aspirational and never adopted (DEC-105).
--duration-* and --ease-* tokens; never hardcode ms or a raw cubic-bezier.--ease-out for entrances, --ease-base for symmetric hovers, --ease-spring for deliberate overshoot.linear for continuous rotation and ease-in-out for loops; these standard keywords are the right tool there.transform and opacity only; name keyframes semantically.no-preference.cubic-bezier() in a declaration, off the scale.ease-in on an entrance: it reads as laggy, the motion arrives late.transition: all: it animates unrelated properties and triggers layout work.width, height, or margin instead of transform.anim1, keyframes-a) with no meaning.framer-motion import.08
The section-container standard and section gutter, the hero, work, and expertise grids, breakpoint behavior, and the full-bleed rule.
Layout is five systems: a width container, the section gutter, the breakpoints, the component grids, and the full-bleed rule. The house style is asymmetric editorial grids, not symmetric centered ones, so weightings like the hero's 0.85fr 1.4fr are intentional. The spatial values these consume (spacing, radii, measures) are tokenized in Section 5; this section documents the layout that arranges them.
Three width tiers, shown here to scale against the 1440px cap. --container-max caps the whole site; the two article widths cap reading measures.
is the single source of section padding: it applies the width cap, centers, and reads the section gutter. Modifiers (adds nav clearance) and (zero top, for a section under a hero) cover the two exceptions. The dormant --container-article-lg was deleted in 29.7-T1 (it duplicated --container-max at 1440px and had no consumers).
One token, , owns the inline padding of every section, so content left-edges align down each page and one edit moves them all (15 consumers). It steps down with the viewport:
Breakpoints are hardcoded, not tokenized, and layered into three families. Hardcoding is deliberate (DEC-083): fixed reflow points give predictable layout across the site, which fluid everything does not.
| Family | Breakpoints | What changes |
|---|---|---|
| Component reflow | 1200 / 900 / 600 | nav to hamburger, hero to single column, mobile card grids |
| Gutter and container | 1280 / 1024 / 768 | the --section-gutter ladder and the two-column TOC layout |
| Edges | 360 / 700 / 2200 / 3000 | minimum width, showreel tier, ultrawide container ladder |
The --breakpoint-sm/md/lg/xl/xs tokens in @theme are dormant (zero consumers): the media queries hardcode their values, and the tokens are kept only for future Tailwind utility variants (DEC-083). Resize the window to see the active tier and gutter:
...Every real-component grid reads a named --grid-*token (Phase 29.7-T1), so one edit moves it. The diagrams below show each grid's column proportions to scale. Flex handles one-dimensional rows; grid handles two-dimensional layouts.
· reflows to single column at 900px. Text left, showreel right. Asymmetric, locked.
· reflows to single column mobile. Work index and About page heroes.
· reflows to auto auto at 1200px. Centered brand between two equal rails.
· reflows to 2-col then 1-col. Brand column plus four link columns.
· reflows to 2-col at 900, 1-col at 600. Eight cards, four columns.
· reflows to single column mobile. Three cards over the animated gradient.
· reflows to single column mobile. Work cards and the ImageGrid (Tresemme press coverage).
· reflows to single column mobile. Text and a slightly larger visual.
· reflows to single column mobile. Title left, fixed specs sidebar right.
· reflows to 200px 1fr then 1-col. Date, body, media. Fixed rails, fluid middle.
· reflows to single column below 1280. Sticky sidebar plus body. Shared by four routes.
Gaps use the --space-* tokens from Section 5. The trivial single-column mobile collapses (grid-template-columns: 1fr) stay inline; they are structural, not a value.
Some elements break out of the container to span the viewport: the hero showreel, the atmospheric gradients, banded backgrounds. One mechanism is used everywhere, a viewport-width box pulled back by half the viewport:
.full-bleed {
width: 100vw;
margin-left: -50vw;
left: 50%; /* within a positioned context */
}
/* atmosphere uses 104vw / -52vw for a 2vw overshoot */body and main both set overflow-x: clip (DEC-096), which bounds the bleed so it never produces a horizontal scrollbar. The atmosphere wash uses a slightly wider 104vw / -52vw for a 2vw overshoot past the edges (DEC-083 Phase 20.4). Reach for full-bleed only for decorative, edge-to-edge visuals, never for reading content.
--container-max for the site width cap and --container-article-sm/md for reading measures; wrap sections in .section-container.--section-gutter for inline padding so the 64/40/32/16 ladder applies everywhere.--grid-* token for a component grid; keep asymmetric editorial ratios where the weighting is intentional.100vw plus negative-half-margin mechanism, bounded by overflow-x: clip.max-width that duplicates a container role, or a bespoke container that re-implements .section-container.@container query for site-wide layout (component-local behavior only).grid-template-columns literal on a component that has a --grid-* token.1fr 1fr grid where an editorial weighting was intended.09
The shared UI components: the nav, the footer, the pill button, the 3D pill badge, and the links suite. Each carries its variants, states, prop API, and accessibility notes. Cards and forms are in Section 10; media patterns in Section 13. These components already consume the color, type, spatial, motion, and layout tokens from Sections 3 to 8.
A three-column grid, (minmax(0,1fr) auto minmax(0,1fr)), so the brand mark stays optically centered regardless of the link and action widths. The S-logo brand mark is documented in Section 2. Left: the S-logo home link. Center: the primary links. Right: the "Hire me" pill and the burger. At the links and pill hide, the burger appears, and the grid switches to (DEC-083). The bar gains a background and shadow once the page scrolls past 30px ().
| Element / state | Treatment |
|---|---|
| Link, default | text-secondary, no underline |
| Link, hover | wash, underline grows to |
| Link, active route | + aria-current="page", persistent underline |
| Link, focus-visible | global 2px accent ring |
| Burger, open | three spans morph to an X (bespoke 5.5px transform, DEC-102) |
| Reduced motion | all transitions off |
Accessibility: <nav aria-label="Main navigation">, the active link carries aria-current="page", and the burger exposes aria-label / aria-expanded / aria-controls. The skip-link is a separate component () that targets main[tabindex="-1"], not part of the nav.
A five-column grid, (repeat(5,1fr)), reflowing to repeat(2,1fr) then a single column at the mobile breakpoints. The brand column spans two tracks and holds the S-logo lockup (Section 2) plus the live Lahore clock, which is lazy-loaded () with a --:--:-- fallback.
| Column | Contents |
|---|---|
| Brand (span 2) | S-logo + label + (live PKT) |
| Pages | Home, Work, About, Writings, Contact |
| Connect | LinkedIn, YouTube (external), |
| Tools | RSS, Resume PDF, Resilience, Design System, Shortcuts (touch-hidden) |
Links fade to on hover. External links carry a screen-reader "(opens in new tab)"; the name is wrapped in <span translate="no">. Touch targets meet the 44px minimum under pointer: coarse (25.7.e).
The site's one button. Polymorphic: renders a native <button>, a Next.js <Link>, or a plain <a download> for static files (which sidesteps the RSC-prefetch 404 on the resume PDF). Two variants, three sizes.
| State | Primary | Secondary |
|---|---|---|
| Default | accent bg, | light-005, hairline border |
| Hover | accent-hover + (glow, no movement) | light-010, border-default |
| Active | scale(0.98) at | same |
| Disabled | opacity: .5, not-allowed (button only) | same (button only) |
| Focus-visible | global 2px accent ring | same |
| Forced colors | hairline ButtonText border (25.6.b) | same |
Sizes map to the control-height axis: sm , md , lg (md and lg clear the 44px touch floor). Hover is a glow only, never a positional move; the locked interaction is a multi-layer . There is no ghost variant and no loading state.
variant?: 'primary' | 'secondary' // default 'primary'
size?: 'sm' | 'md' | 'lg' // default 'md'
icon?: ReactNode
children: ReactNode
// as button: type?, onClick?, disabled?
// as link: href, prefetch?, download?A non-interactive <span> label with a 3D composition: a base gradient, a top sheen, a multi-layer shadow, and an embossed text-shadow. Three gradient tones. No states.
The gradient pairs and are documented in Section 3; all three tones clear AAA contrast on their gradient midpoints. Prop API: (default grad-1), plus children and className.
Three small link components. All use the class prefix (SpoilerLink was retrofitted in Phase 29.8a).
SpoilerLink: blurred at rest, un-blurs on hover or tap (placeholder URL shown).
CopyEmail: mailto link plus a one-tap copy button with a copied confirmation.
HeadingAnchorCopy: a delegated listener (no visual of its own). On the prose heading anchors it copies the section URL, updates the address bar without a scroll jump, and passes modified clicks through.
Link pills consume platform icons through and the external-link fallback. The icon system (brand marks, the inline-SVG convention) is catalogued in Section 11 Iconography.
<PillButton variant size href?>; disable via the attribute; use download for static files (RSC-prefetch 404 avoidance); glow on hover with no positional movement.aria-current="page" on the active link; the --grid-nav / --grid-footer tokens; external links flagged "(opens in new tab)".msarib- prefixed classes; a fail-silent clipboard with a visible fallback; modified-click passthrough on copy anchors.<a> that reimplements .pill-btn; a translate move on hover; styling disabled without the attribute; a ghost or loading variant (neither exists)..s-logo definition (the singleton rule); a raw grid-template-columns literal on the nav or footer; an unlabeled external link..spoiler-* gap, closed in 29.8a); a copy action with no role="status" feedback.10
The content-surface cards (work, expertise, what-I-bring, writing, skills, and the case-study list) and the contact form suite. Each carries its variants, state matrix, prop API, token consumption, and accessibility. The previews below use the real card CSS classes, so hover and tint states are genuine.
Cards carry the majority of the site's content: every project, expertise pillar, what-I-bring bullet, writing entry, and skill group. They are all server components with no client state; hover behavior is pure CSS. They consume the color, type, spatial, motion, and layout tokens from Sections 3 to 8, and the tokens from Section 8 drive their reflow.
(server). A Next <Link> to /work/{slug}. Four tint tones, teal, purple, pink, cyan (a color-mix over --color-tint-* into --card-tint). FeaturedWork is a section wrapper, not a distinct card: it renders WorkCards in (--grid-even) plus a "View all" pill. WorkIndex is the /work page (hero --grid-hero-major+ the same grid).
Combat systems and tooling for a stylized action title.
Networked world with geospatial streaming.
In-engine assistant with a tool-calling loop.
Six published Fortnite islands.
| State | Treatment |
|---|---|
| Default | image saturate(0.85), tint 0.4, title primary |
| Hover | lift (−4px), image scale(1.06), title → , tint 0.4→0.25 (LOCKED) |
| Focus-visible | global 2px accent ring |
Reflow: (1fr 1fr) → 1fr at 900px. a11y: the <Link> wraps the <h3> + summary (title is the accessible name), image alt, overlay aria-hidden.
project: ProjectItem // { slug, title, summary, thumbnail, tags, client, date, tintClass }
priority?: boolean // first two cards set fetchPriority="high" (server, static, no hover). A two-column (1fr 1.2fr) with text + pill on the left and, on the right, a pre-blurred Cloudinary glow (, a plain<img> with a baked e_blur derivative, DEC-097) behind a framed<Image> and a credit badge. Reflows at 1200 (gap) / 900 (single column). a11y:aria-labelledby, glow alt=""/aria-hidden, creditaria-hidden. The glow recipe is documented in Section 13.7.
(server, non-interactive,cursor: default). Eight cards in , one per tone.c1 to .c8 (teal / blue / cyan / purple / indigo / orange / pink / magenta), each setting --card-tint + --card-glow.
Locked (no hover lift): on hover the card changes only border-color and box-shadow ( = 0 24px 48px black-30% + 0 0 80px var(--card-glow)). The card stays in place; the scale(1.06) is on the image only. Current state: the image is a full-colour still (grayscale(0) brightness(1)), tint 0.375 fading to 0 on hover. The earlier BW-to-colour hover-video was removed in Phase 20.2 (the video/poster fields were stripped from expertise.ts); the still is the current shipped behavior.
| State | Treatment |
|---|---|
| Default | full-colour image, tint 0.375 |
| Hover | tint → 0, border brightens, , image scale(1.06), NO card lift |
| Reduced motion | rest state pinned |
Reflow: --grid-4col → 3col (1200) → 2col (900) → --grid-even (600). Non-interactive, so no keyboard focus target. Prop API: ({ bwImage, bwImageAlt, title, tintClass }).
(server <article>): a PillBadge + headline + body + detail list, three per row (--grid-3col → 1fr at 900). The card hairline is a deliberate inset box-shadow (), NOT a border, to dodge WebKit bug 158807 on a backdrop-filter element.
Gameplay, tooling, and pipelines other engineers build on.
Backdrop (holds): via --blur-surface; card hover lifts −4px. Atmosphere (current state): the animated background is , five SVG <radialGradient> blobs in orbit groups with the diffusion baked into the gradient stop alphas (no filter: blur, no canvas), animated by CSS keyframes (orbit 29.5-42s + breathe 15-25s). It moved from a blurred-canvas approach to SVG in Phase 28.A (DEC-094) as a WebKit blur-tiling resilience fix. The container edge mask is a dual linear-gradient composite on .atm-wrapper, not a radial ellipse (Phase 20.4). See /resilience Section 6.
(server <Link>). It exists and renders on /writings; only the Keystatic content is pending. Two variants: the default card, and (full-width, accent radial-gradient background, larger title) for the lead post. Hover shifts the background/border and the title to accent, with no lift.
Full-width, accent radial background, larger title. One per index.
Default surface, hover shifts background and title to accent.
slug, title, summary, published: string
readingTimeMinutes: number
tags: readonly string[]
featured?: boolean // adds .is-featured (server, static, no hover). Class is (not .skill-category). A heading + list, four per row (--grid-4col → --grid-2col at 1200).
Not a component: rendered by the Markdoc case-study body, styled as (--grid-case-list, 80px 1fr) with a leading-zero ::beforecounter in accent. Static; used for "What I built" (<ol>) and "Credits" (<ul>).
Abilities, hit reactions, and the tooling around them.
Replication, prediction, and server authority.
('use client'), schema, action . Server Action, not an API route: the action file opens with 'use server', is wired through useActionState, and passed to <form action={formAction}>. Four fields (name, email, company optional, message) plus the Turnstile token. Validation is mirrored on the client for instant feedback and enforced on the server by a zod schema (the source of truth); Turnstile is verified server-side against Cloudflare siteverify.
Enter a valid email address.
| Field state | Treatment |
|---|---|
| Default | --color-border-subdued border |
| Focus | border → , bg → --color-bg-low |
| Focus-visible | 2px accent outline (tokenized in Phase 29.10) |
| Invalid | .is-error → border + aria-invalid + .field-error |
| Form state | Rendering |
|---|---|
| Idle | the form, ready |
| Submitting | isPending → "Sending…", submit disabled |
| Success | returns <ContactSuccess> in place of the form |
| Error | .form-error-banner role="alert" + per-field aria-describedby |
a11y: each field has a <label htmlFor>, invalid fields set aria-invalid+ aria-describedby to a role="alert" message, and on submit error focus moves to the first invalid field. Extra states: a 30s timeout warning, a turnstileBlocked safety net for privacy extensions, and an offline guard.
('use client'), a forwardRef wrapper over . Invisible / managed (interaction-only, no visible checkbox), theme: 'dark', refreshExpired: 'auto'. The site key comes from; the server secret verifies the token in the action. No live widget is shown here (it would call Cloudflare); its state (unverified / verified / expired / error / blocked) lives in ContactForm.
siteKey: string
onSuccess?: (token: string) => void
onError?: () => void
onExpire?: () => voidAll three are server components. ContactInfo is an <aside> of external profile links (LinkedIn, YouTube, Upwork, Fiverr) plus the email row (contact@msarib.dev, translate="no" + a copy button) and a response-time line. ContactCTAis the cross-page "Ready to talk?" panel (section-container + Contact and resume pills). ContactSuccess replaces the form on a successful submit; it now carries + aria-live="polite" so the confirmation is announced to assistive tech (the Phase 29.9b a11y fix). Live:
--grid-even); ExpertiseCard only in the expertise grid, non-interactive, no lift; WhatIBringCard only in the WIB section; WritingCard is-featured for the lead post; an inset box-shadow hairline on backdrop-filter cards.useActionState; server-side zod + Turnstile siteverify; aria-invalid + aria-describedby; invisible Turnstile; role="status" on the success state.grid-template-columns literal instead of a --grid-* token; a real border on a backdrop-filter card (WebKit 158807)./api route for form submission; client-only validation; an always-visible Turnstile; a success state with no live announcement; a missing aria-invalid on a failed field.11
The site-wide effect vocabulary: focus rings, the custom cursor, the route-loading skeleton, and the S-logo spin, plus the reduced-motion policy and a cross-reference index of the effects that component sections own.
Effects are CSS-first, with a requestAnimationFrame loop only where the CSS layer runs out (the cursor, the showreel glow, the reading progress bar). Every animation respects prefers-reduced-motion through a site-wide universal collapse (11.6). Most effects live in their component sections; this section owns the ones that apply site-wide, plus the reduced-motion policy and a catalog (11.7) that links the rest.
The focus indicator is an accent outline, gated on :focus-visible (so a mouse click does not paint it, only keyboard focus does). Three tokens (Phase 29.10a): (2px), (3px default), and (2px, for dense form fields where 3px would crowd the input border). The colour is site-wide. Tab into the demo to see it:
| Site | Width | Offset |
|---|---|---|
Global :focus-visible | (3px) | |
| S-logo mark | (3px) | |
.field-input | (2px) |
Not every focus treatment is an outline ring: linked .image-grid images use an accent border + scale(1.02), the heading-anchor uses opacity, and the gallery thumbnail's 2px border is an active-item indicator (not a focus ring). The tokens exist so the ring can be tuned for craft, never removed (that would be an a11y regression).
('use client', mounted only on the home route). Two aria-hidden layers: a 600px radial that follows --cursor-x/--cursor-y, and a 6px that grows to 12px over a, button, [role="button"]. The rAF is self-limiting (Phase 27.1): it lerps toward the pointer, snaps within 0.1px, and stops when settled, re-arming on the next mousemove (not a forever-60fps loop), and pauses on a hidden tab. CSS-var writes are coalesced to one per frame for INP. It bails unless (hover: hover) and (pointer: fine) and reads reduced-motion via the shared hook (Phase 29.10a); a CSS @media (hover: none), (pointer: coarse), (prefers-reduced-motion: reduce) hides both layers as a belt-and-suspenders. The hover/pointer query stays a direct matchMediabecause the hook is motion-only.
is the transition: an App-Router streaming fallback that renders a skeleton of the shared page anatomy ( + .msarib-skel--eyebrow/--title/--line, role="status") at the standard section gutter, so the swap to real content lands roughly in place (Phase 28 UX v2). Prefetch makes it near-invisible on warm navigation; it mostly covers cold clicks on slow networks. The skeleton shine animates only under prefers-reduced-motion: no-preference, so it is static under reduced motion. The view-transitions API is not adopted (the App Router navigates instantly by default; the API is opt-in and not a fit for this stack tier yet).
The brand mark spins 720deg on hover: (rotate(0deg) to rotate(720deg)) over (var(--duration-700), 700ms) with (var(--ease-out)). SLogo.tsx adds .spinning on mouseenter (guarded so a re-enter mid-spin does not restart it) and removes it on animationend, so the spin always completes even if the cursor leaves mid-rotation. Under reduced motion the universal collapse (11.6) zeros the duration, so the mark resolves instantly. The mark itself is documented in Section 2. Hover the demo:
Three layers. The reduced state is the STATIC state, not a shortened animation.
| Layer | What it does |
|---|---|
| Universal collapse | @media (prefers-reduced-motion: reduce) { *, *::before, *::after { animation-duration: 0.01ms; transition-duration: 0.01ms } } neutralizes every animation/transition |
Per-element reduce | where a state must be absent not just instant: cursor hidden, atmosphere blobs stopped, gallery fade off, showreel poster-only |
Opt-in no-preference | delayed/staggered animations (hero reveal, skeleton shine) are DEFINED only here, because the collapse zeros duration but not animation-delay |
JS side: the shared hook (a useSyncExternalStore reactive boolean) is used by seven components (ReadingProgress, BackToTop, TableOfContents, GalleryThumbnails, MediaRenderer, and, as of 29.10a, Cursor and ShowreelGlow). A one-shot matchMediaread is kept only where the check happens once at a decision point (ContactForm's scroll behavior), not as a subscription. The CSS mechanics per token are in Section 7 (Motion).
Effects that component sections own. Linked, not re-documented here.
| Effect | Section |
|---|---|
| WorkCard hover lift -4px / image scale(1.06) / tint 0.4-0.25 / title accent | 10.2.1 |
| ExpertiseCard hover border + shadow, tint fade, NO lift | 10.2.3 |
| WhatIBring 5 SVG radial-gradient orbits (DEC-094) | 10.2.4 |
| PillButton hover glow-no-movement + active scale(0.98) | 9.3 |
| PillBadge 3D composition (gradient + sheen + shadow + emboss) | 9.4 |
| Nav link underline grow + burger to-X morph | 9.1 |
| ShowreelGlow canvas mirror + CSS filter blur scale(4.2) | 13.6 |
| Cloudinary e_blur portrait/feature glows (DEC-097) | 13.7 |
| Gallery thumbnail active border + fullscreen fade | 13.2 |
| Motion durations + easings catalog | 7 |
| Named component shadows | 6 |
| Color-mix tints | 3 |
--focus-ring-width / --focus-ring-offset for outline rings, --focus-ring-offset-tight in dense form fields, and keep --color-accent as the ring color site-wide; gate on :focus-visible.pointer: coarse) and under reduced motion; a self-limiting rAF that stops when settled (Phase 27.1).no-preference; use the shared usePrefersReducedMotion hook for reactive consumers, a one-shot matchMedia only at a decision point.e_blur for static glows (DEC-097); a canvas mirror for a playing-video glow (Phase 28.A2); SVG radial gradients with baked diffusion for atmosphere (DEC-094); reduced motion falls back to static.outline: 2px; removing the focus ring (a11y regression); a non-accent ring color; using :focus (paints the ring on a mouse click).reduce; only shortening a duration (still animating); a delayed element left stuck at its from-frame; reimplementing a matchMedia subscription where the shared hook fits.filter: blur() on a large layer (WebKit tiling, DEC-094); a per-frame in-canvas Gaussian (flickers on real hardware); an atmosphere still drifting under reduce.12
The PlatformIcon brand-icon system, the inline-SVG convention, the platformIconForUrl helper, and the icon usage conventions. There is no icon library; every glyph is inlined path data.
Iconography is a two-tier system. Tier one is : 11 components that make up the shared brand and external-link vocabulary. Tier two is per-component inline SVG for local control glyphs (play triangles, chevrons, close, copy/check, expand) that live in their consuming components (Gallery, CopyEmail, YouTubeEmbed, BackToTop) rather than the shared catalog. There is no icon library; every glyph is inlined path data, so there is no runtime fetch and the icons are offline-safe and recolorable. Icons theme via currentColor and size via the tokens (Section 5). The S-logo mark and the favicons are in Section 2.
Nine marks, path data from Simple Icons (CC0 1.0; see ). Each is an <svg viewBox="0 0 24 24" fill="currentColor" aria-hidden focusable="false">with a single <path>. Rendered at :
Size variants ( 11 / 16 / 26 / 32):
Two stroke-based glyphs (fill="none" stroke="currentColor" strokeWidth=1.6, round caps), a lighter visual weight than the fill-based brand marks. is hand-authored (Simple Icons ships brand marks only); is Heroicons "arrow-top-right-on-square" (MIT; see ), used for the footer external-link affordance and the platformIconForUrl fallback.
maps an external URL to its brand mark by hostname (includes()), returning a JSX element with className="case-link-icon", and falls back to ExternalLinkIcon. Used by the case-study external-link pills. Upwork and Fiverr are not in the helper (they are used directly in ContactInfo). Live resolution:
https://www.linkedin.com/in/msarib/https://x.com/msarib305https://youtube.com/@msarib305https://opensea.io/collection/samurai-sagahttps://example.com/press-releasecurrentColor (fill for brand marks, stroke for utility icons); the parent's color propagates. No hardcoded fill/stroke.--icon-* token (footer --icon-xs, case-link/info --icon-sm, grid --icon-lg). The one exception is the Gallery thumbnail media-type badge, a fixed 20px chip.aria-hidden="true" + focusable="false" on the icon; the accessible name lives on the parent link/button (the footer's "(opens in new tab)").viewBox="0 0 24 24" on every icon; inline path data (no fetch, no CDN, no icon-library dependency).The favicon set (favicon.ico, 16/32 PNG, apple-touch-icon, icon-192/512) is documented in Section 2 Brand identity; favicons are browser and PWA icons, a separate concern from the inline component icons here. Attribution for the icon path data (Simple Icons CC0, Heroicons MIT, the hand-authored Envelope) is in at the repo root.
platformIconForUrl(url) when the URL determines the icon; a direct PlatformIcon component when it is known at author time (ContactInfo socials).currentColor for colour and --icon-* tokens for size; aria-hidden on the icon with the accessible name on the parent.<img src> (no offline, a round-trip, cannot recolor); a hardcoded fill/stroke colour; a hardcoded width/height fighting the tokens.aria-label on the parent; a missing viewBox; duplicating a brand glyph's path data instead of importing from PlatformIcon; adding a brand mark as a local inline SVG.13
The Gallery carousel and its six media types, the static ImageGrid, the two YouTube and Instagram facades, the canvas-mirror ShowreelGlow, and the Cloudinary image wrapper with its zero-runtime e_blur glows. The demos below are live.
Media is the site's craft surface: galleries, embeds, and the showreel. The heavy interaction lives in (a 15-file client tree); embeds use hand-rolled facades that defer the third-party payload until a click; and the showreel and static glows encode the Phase 28 blur work (cross-referenced to /resilience).
Two structural ideas run through the section. First, the Gallery routes through a single MediaRenderer dispatch: six MediaItem types resolve to five sub-renderers (instagram-reel and instagram-post share one). Second, embeds are two-tier: a rich in-Gallery renderer plus a lighter standalone facade (YouTubeEmbed, InstagramEmbed) for prose contexts. Phase 29.12a converged the two YouTube tiers onto one thumbnail fallback chain.
is a folder of 15 files (shell + reducer + provider, inline stage, filmstrip, a portal fullscreen modal, the six-type MediaRenderer, thumbnails, and four hooks). Props ; the MediaItem union covers image / video / gif / youtube / instagram-reel / instagram-post. State is a useReducer machine (currentIndex, isFullscreen, activatedEmbeds, igScriptStatus).
// props
items: MediaItem[]
ariaLabel?: string
// the discriminated union (src/components/Gallery/types.ts)
type MediaItem =
| { type: 'image'; cloudinaryId: string; alt: string }
| { type: 'gif'; cloudinaryId: string; alt: string }
| { type: 'video'; cloudinaryId: string; accessibleName: string; autoplay?: boolean; loop?: boolean }
| { type: 'youtube'; videoId: string; accessibleName: string; thumbnailUrl?: string }
| { type: 'instagram-reel'; postUrl: string; accessibleName: string; thumbnailUrl?: string }
| { type: 'instagram-post'; postUrl: string; accessibleName: string; thumbnailUrl?: string }MediaRenderer dispatches the six types to five sub-renderers (both Instagram types share InstagramMedia):
type | Sub-renderer | Delivery |
|---|---|---|
image | ImageMedia | CldImage, tier width by surface |
gif | GifMedia | Cloudinary video resource (MP4 loop), muted autoplay |
video | VideoMedia | Cloudinary video with controls + poster |
youtube | YouTubeMedia | thumbnail facade → click → youtube-nocookie iframe |
instagram-reel | InstagramMedia | embed.js facade, scale-to-fit box |
instagram-post | InstagramMedia | (same renderer, POST label) |
The reducer actions are GO_TO / NEXT / PREV / FIRST / LAST (index clamps at the ends, no wrap), OPEN_FULLSCREEN / CLOSE_FULLSCREEN, ACTIVATE_EMBED (marks a YouTube/Instagram item live), and IG_SCRIPT (drives igScriptStatus). NeighborPrefetch preloads the two adjacent items once the strip is inView, keyed on currentIndex.
| Element / state | Treatment |
|---|---|
| Thumbnail default / hover | hover lifts, aria-current on the active item → accent border |
| Fullscreen | role="dialog" aria-modal, focus trap + return-focus, Escape + backdrop close, scroll lock |
| Chevron | default / hover / disabled at the ends (clamp, no wrap) |
| Counter | aria-live="polite" "Item N of M" (the visible chip is aria-hidden) |
Keyboard is scoped to the fullscreen modal only (the handler is on the fullscreen container, DEC-081), so arrow keys are inert on inline strips and multiple inline galleries never cross-fire. Coarse-pointer targets are 44px; reduced-motion drops the fade.
Live: one item per media type (video and gif reuse the homepage showreel asset).
Image (Cloudinary static)
| # | Type | Config |
|---|---|---|
| 1 | image | https://res.cloudinary.com/ddgwzcrim/image/upload/Lily_9_ce4kp1.jpg |
| 2 | video | portfolio-showreel-new |
| 3 | gif | portfolio-showreel-new |
| 4 | youtube | videoId: 16SzQjJ58Dc |
| 5 | instagram-reel | https://www.instagram.com/reel/C3tHZnFsSlt |
| 6 | instagram-post | https://www.instagram.com/reel/C6tQKTQuKUt |
Multi-gallery regression surface (Phase 19.6.3): two galleries on one page, arrow keys inert on the inline strips, fullscreen one-at-a-time, state isolated per instance.
Gallery X
Gallery Y
(server). A static (repeat(2,1fr)) that stacks to one column below 600px; no carousel, no fullscreen. Items are ; an href makes the image a new-tab link with an accent border + scale(1.02)hover. coerces the Keystatic block shape into this prop. Live:
type ImageGridItem = { src: string; alt: string; caption?: string; href?: string }
items: ImageGridItem[]
ariaLabel?: string| Linked item | Border | Scale |
|---|---|---|
| Default | subtle | 1 |
| Hover | --color-accent | 1.02 |
| Focus-visible | --color-accent ring | 1 |
A facade, not a raw iframe: the thumbnail loads first and the full youtube-nocookie iframe mounts only on click (deferring the ~1MB+ player). Two implementations exist. The standalone takes; the Gallery's YouTubeMediais the in-carousel renderer. Both idle controls are native <button>s (Phase 29.9c a11y fix, so Space and Enter both activate; the standalone was a div[role=button] with Enter-only handling).
Phase 29.12a consolidation: the standalone previously hard-coded maxresdefault.jpg with no fallback. It now shares the Gallery thumbnail chain, so both facades degrade the same way: maxresdefault → (onError) → hqdefault → (onError) → a static error tile. maxres is a 1280x720 frame that some videos never generate (they 404), so the fallback is load-bearing, not defensive.
// standalone facade
youtubeId: string
title: string
priority?: boolean // pass through to next/image for an above-the-fold embed
// thumbnail fallback (both facades)
const [thumbQuality, setThumbQuality] = useState<'maxres' | 'hq'>('maxres')
onError: maxres → hq → error tileThe URLs come from helpers, never hand-written:
| Helper | URL |
|---|---|
youtubeEmbedUrl(id, { autoplay: true }) | youtube-nocookie.com/embed/{id}?autoplay=1 |
youtubeThumbnailUrl(id, 'maxres') | img.youtube.com/vi/{id}/maxresdefault.jpg |
youtubeThumbnailUrl(id, 'hq') | img.youtube.com/vi/{id}/hqdefault.jpg |
youtubeThumbnailUrl(id, 'mq') | img.youtube.com/vi/{id}/mqdefault.jpg |
The Gallery scroll strip uses mqdefault by design (Phase 28 image audit: maxres was 12.8x oversized in the 100px thumbnail slots). State matrix:
| State | Facade | iframe |
|---|---|---|
| Idle | thumbnail + play overlay (native button) | not mounted |
| Playing | replaced | mounted, autoplay=1 |
The Gallery demo above includes a live YouTube item.
Two forms. The standalone is a link-card stub (an <a>with a brand tile, no script). The Gallery's InstagramMedia is the full embed: it lazy-loads on activation (reusing an existing tag if present), renders the official <blockquote class="instagram-media">, and wraps it in a ResizeObserver scale-to-fit box (Phase 28.E): it measures the scalebox's layout size against the fixed 16/9 stage and applies a uniform transform: scale(<=1), never upscaling. www.instagram.com is allowlisted in the enforced CSP (script-src / frame-src / connect-src, DEC-099).
The script lifecycle is tracked as igScriptStatus in the Gallery reducer (via the onIgScript callback):
igScriptStatus | Meaning |
|---|---|
idle | not yet activated (facade shown) |
loading | embed.js fetch in progress |
ready | script loaded, instgrm.Embeds.process() run |
error | fetch failed → "View on Instagram" link fallback |
('use client'). A <canvas> mirrors the same <video> via a throttled rAF loop (INTERVAL_MS=66, ~15fps, 160px bitmap); the video src attaches only in the effect, so reduced-motion, lite mode, and no-JS pull zero video bytes (poster only), one network request total. srcMobile is picked at mount on matchMedia('(max-width: 700px)'), so phones stop pulling the 1280px encode (Phase 28.B1).
src: string
srcMobile?: string // smaller tier attached on viewports <= 700px (Phase 28.B1)
poster: string
reelLabel?: string
creditsTitle?: string
creditsBody?: string
className?: stringSingle recipe (Phase 29.12a): the experimental ?glow=v2/v3 canvas-blur paths were removed. The one shipped recipe is the Phase 28.A2 small-scale-up: ctx.drawImage the video into the 160px bitmap, then let CSS blur the canvas element ( at 19px + scale(4.2) + opacity: 0.7). The blur runs on the small layout so the whole layer fits one WebKit GPU tile (no seam). The pure-canvas Gaussian was reverted on real hardware; see /resilience Sections 5 (failed approaches) and 6 (durable insights).
Hydration-safe byte gate (Phase 29.10a): the byte-critical bail cannot route purely through the usePrefersReducedMotion hook. useSyncExternalStore returns getServerSnapshot=false during hydration, so on a reduced-motion client the hook value is briefly false and a naive if (reduced) return lets the first effect run attach the video src (pulling bytes) before the hook settles. The fix: keep the hook in the deps (reactive re-run on a runtime motion toggle), but read matchMedia synchronously inside the effect for the actual bail. This generalizes to any hydration-sensitive resource attachment (a lazy iframe, a conditional media src, conditional font loading).
const reduced = usePrefersReducedMotion() // in deps → reactive
useEffect(() => {
// synchronous read is always correct at effect time
const prefersReducedMotion =
reduced || window.matchMedia('(prefers-reduced-motion: reduce)').matches
if (prefersReducedMotion || liteMode) return // ZERO video bytes
video.src = isSmallViewport && srcMobile ? srcMobile : src
}, [src, srcMobile, reduced])Live:
is a thin client wrapper over's CldImage (it sets the client boundary and disables the ?_a= analytics ping). The cloud name is ddgwzcrim (env NEXT_PUBLIC_CLOUDINARY_CLOUD_NAME, with that value as the hard fallback so server-side URL construction never breaks). holds the pure URL helpers, which callers use instead of hand-writing delivery URLs:
| Helper | Returns |
|---|---|
cloudinaryPublicId(url) | strips version / transform / extension → the public ID |
buildCloudinaryUrl(id, { resource, tier, ext? }) | f_auto,q_auto,w_{width} for a video/gif source |
cloudinaryVideoPoster(id, tier) | f_jpg,so_0,q_auto,w_{width} first-frame JPG |
youtubeEmbedUrl(id, opts) | privacy-enhanced youtube-nocookie embed URL |
youtubeThumbnailUrl(id, quality) | maxres / hq / mq thumbnail URL |
The three delivery tiers are : thumb feeds the scroll strip, main the inline stage, full the fullscreen modal (capped, not original, to bound payload). GIFs are delivered through the video resource (buildCloudinaryUrl(id, { resource: 'video' })) as an MP4 loop, never an animated GIF: smaller payload, real decode.
| Transform | Use |
|---|---|
f_auto | format negotiation (webp / avif where supported) |
q_auto / q_auto:eco | adaptive quality (eco tier in WorkCard) |
w_{n} | delivery width (from a tier) |
f_jpg / so_0 | force JPG / start-offset-0 (video poster frame) |
e_blur:N | blur effect, chained (one e_ per URL component) |
e_saturation:N | saturation, color-only (no spatial kernel) |
The feature and portrait glows follow DEC-097: a plain <img> with a baked Cloudinary derivative (), zero-runtime filter, the CDN caches the blur. Cloudinary applies one e_ per URL component, so the blur is chained across two segments.
DPR / srcset: CldImage auto-generates srcSetfrom Next's default image sizes (next.config.ts sets only remotePatterns). srcset resolves in device pixels, not CSS pixels, so a transform width chosen by hand must be computed as CSS width x DPR (Phase 27.5.3). See /resilience Section 6 for the responsive-poster revert that established this; it is documented there, not re-derived here.
Media frames commit to a fixed aspect so the layout never shifts as an asset loads:
| Context | Aspect |
|---|---|
ShowreelGlow .showreel | ~16/10 |
FeatureShowcase .feature-visual-wrap | 16/11 |
| WorkCard media / YouTube facade | 16/9 |
| Gallery stage (inline + fullscreen) | fixed 16/9 stage; media scaled to fit |
| ImageGrid | per-image intrinsic |
Three fallback chains keep a broken asset from breaking the frame:
| Asset | Chain |
|---|---|
| YouTube thumbnail | maxresdefault → hqdefault → static error tile |
| Instagram embed | embed.js load fail → "View on Instagram" link |
| ShowreelGlow | reduce / lite / no-JS → poster only, zero video bytes |
The site-wide three-layer motion policy lives in Section 11.6; this is the media-specific slice. The tightest contract is ShowreelGlow: under prefers-reduced-motion: reduce it fetches zero video bytes from Cloudinary (verified by Network inspection in Phase 29.10a), guaranteed even through the hydration false-window by the sync-matchMedia bail (13.6).
| Component | Under reduce |
|---|---|
| ShowreelGlow | poster only, no canvas paint, zero video bytes |
| Gallery | fullscreen fade dropped; coarse-pointer swipe preserved |
Gallery gif / video | no autoplay (poster holds); manual controls still work |
| YouTubeEmbed | facade shown; iframe only on explicit activation |
| ImageGrid | hover scale collapses to 1 |
| InstagramEmbed | script loads on activation; the embed's own motion is Instagram's |
CldImageClient for every Cloudinary image; the ShowreelGlow canvas mirror (one request, poster-only under reduced motion).f_auto,q_auto (never a bare width); URLs come from the lib/cloudinary.ts helpers and the thumb/main/full tiers, never hand-written.video resource (an MP4 loop); a static glow is a baked e_blur derivative (DEC-097), not a runtime filter.CldImage generate srcSet; if a transform width is set by hand, compute CSS width x DPR first (Phase 27.5.3).maxres → hq → error tile; small slots (100px strip) use mqdefault by design.matchMedia synchronously in the effect; the reduced-motion hook stays for reactivity only (the 29.10a hydration lesson).<div role="button"> play control (Space does not activate); Gallery for a single image; a page-level arrow-key handler (cross-fires every inline gallery).w_400 with no f_auto/q_auto (defeats format negotiation); a hand-written Cloudinary URL that bypasses the helpers and the tier contract; an animated-GIF <img> (larger than the MP4, no decode).srcSet (fights Next's default handling); maxresdefault in a 100px slot (12.8x oversized, Phase 28 image audit).filter: blur() on a large media layer (WebKit tiling, DEC-094); a per-frame in-canvas Gaussian (flickered on real hardware, reverted Phase 28.I); a pure useSyncExternalStore gate on a byte-critical side effect (fires during the hydration false-window, the 29.10a regression).14
The governing laws the whole system answers to, the platform anti-patterns they exist to avoid, and an index into every section's own correct and incorrect rules.
Every section above closes with its own correct and incorrect rules, scoped to that section's tokens and components. This section sits one level up. It states the laws the whole system answers to, names the platform anti-patterns those laws exist to avoid, and indexes the 103 per-section rules so any one of them is a click away. The laws are the entry point for a decision that spans sections; the index is the entry point for a specific component.
The code is the spec. When this page and the code disagree, the code wins and the page gets fixed.
Reach for the token, never the literal. If you are typing a raw value into a declaration, you are using the wrong token or you found a missing one.
Reduced motion is a finished state, not a lesser one. The reduced version is the static design, fully designed, not an animation with its duration zeroed.
The accessible name lives on the control, not the decoration. Icons are hidden from assistive tech; the label sits on the link or button around them.
Define a thing once. A second copy is not a convenience, it is a future inconsistency.
Use the component, do not rebuild it. A bespoke element that imitates one will drift from it the first time the original changes.
Respect what the browser actually does. When a platform quirk is written down in /resilience, honor it instead of relearning it.
Most of these laws were paid for. The failed approaches and durable insights on the resilience page carry the full narrative; the summary is below. Each one measured fine and broke somewhere real.
e_blur derivatives baked at the CDN, plus a canvas mirror for the playing showreel (DEC-097, Phase 28.A2).103 correct and incorrect rules across 12 sections (50 correct, 53 incorrect). Each stays in its home section; this is the pointer, not a copy.
| Section | Subsection | Correct | Incorrect |
|---|---|---|---|
| 02 Brand identity | 2.9 / 2.10 | 6 | 7 |
| 03 Colors | 3.12 / 3.13 | 6 | 7 |
| 04 Typography | 4.10 / 4.11 | 3 | 3 |
| 05 Spacing and radii | 5.5 / 5.6 | 3 | 3 |
| 06 Shadows, blurs, filters | 6.5 / 6.6 | 3 | 3 |
| 07 Motion and animation | 7.7 / 7.8 | 5 | 7 |
| 08 Layout and grids | 8.7 / 8.8 | 5 | 7 |
| 09 Components | 9.6 | 4 | 4 |
| 10 Cards and forms | 10.4 | 2 | 2 |
| 11 Effects | 11.8 | 4 | 4 |
| 12 Iconography | 12.7 | 3 | 2 |
| 13 Media patterns | 13.10 | 6 | 4 |
| Total | 12 sections | 50 | 53 |
For a specific component, jump to its section and read its rules directly. For a decision that spans the system, start from the seven laws. For the engineering history behind a call, the resilience page carries the narrative. Where any of them disagree with the code, the code is right and this page is what gets fixed.